Bugvalon
About the Game
This game was created for a game jam with the constraint of using only the simplest shapes and colors. The theme was "bug". Inspired by Gnosia, a single-player social deduction game, I thought about the "bug" role in that game. However, single-player Werewolf mechanics can be quite complex, so I combined elements from the board game Avalon, where good and evil characters go on missions together, and villains can sabotage them.
Core Mechanics
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Shapes Represent Roles:
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Square (■): Unknown
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Circle (●): Good character
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Triangle (▲): Evil character
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Mission Execution:
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The available roles in the game are displayed on the left side.
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Players can drag pieces from the blue preparation area to the top to send them on missions.
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Click the circle button to execute the mission.
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The triangle indicator in the top-right corner shows the result:
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Black (⬛): Mission failed
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Green (🟩): Mission succeeded
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Effects & Colors:
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Different colors represent different effects.
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All effects trigger in fixed patterns—no random elements.
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At the end of each game, all pieces reveal their true identities, allowing players to learn from trial and error.
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Energy System:
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Each mission consumes at least one energy point (represented by yellow dots).
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A failed mission costs one extra energy point.
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If energy runs out, players can only classify the pieces and proceed to the final check.
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Final Classification:
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Drag pieces to the bottom-left green area for good characters.
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Drag pieces to the bottom-right black area for evil characters.
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Press the center button to verify the classification.
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Level Selection & Progression:
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The top-left area is for level selection.
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Green: Playable level
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Bronze, Silver, Gold: You have won 1, 2, or 3 times in a row.
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Winning 3 times consecutively usually means you have mastered the optimal solution.
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This game is all about logical deduction, experimentation, and learning from mistakes. Can you uncover the truth behind each mission?